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3INO.TXT
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1996-07-14
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~Dinoptopia
Posted to Cheet Sheets by Bernd Wolffgramm.
Dinotopia Walkthrough:
(i) Search beach thoroughly and pick up any items (important to get
conveyor belt (looks like a towel & found to left of path through
jungle). Enter ship & get crowbar & candlestick. Click crowbar on
clam shell (to open clam the mouse click must be on exactly the
right spot on the clam - very frustrating).
(ii) Head up path to first village (Hatchery) and click on door near
where 2 children are standing. Talk (click) to old woman & get
dinosaur ABC. Open it and use it to decipher all letters of the
alphabet (write them down to translate messages later). You will now
be able to click on people & dinos & understand them. Go to first
house (windmill) and use conveyor belt on gears. Show people your
sister's picture & be told to go to next town - Pumicetown. Talk to
dinosaurs attached to carriage (they will mention a gramaphone) and
get transported to Pumicetown.
(iii) Pumicetown - Play cards with dino in the fairbooth (put an
object in the offer box eg. candlestick). If you win you get a metal
item. Find stairway to smithy and melt metal item. Pour metal item
into key mould, cool & get key (you will get verbal instructions if
you forget to use gloves, tongs, etc). Talk to everyone & show
picture of your sister & you will be told to go to Waterfall City.
Go back to Hatchery first via dino carriage & then walk to beach.
(iv) Beach again - click key on trunk to open it & get time-piece.
Then back to carriage to go to Waterfall City.
(v) Waterfall City - You can waste a lot of time here wandering
around so look for areas where blue octagonal squares are part of
the pavement (indicates a place you can enter). First find museum
after meeting dino friend. It is across the bridge (S) and then far
right. Talk to curator & enter slide room. Clean slides & look at
them in projector. Talk to curator again about the gramaphone - he
will mention a gear, a trumpet & a recording device. He gives you
the base model. Find building across bridge (N) you can enter. Dino
outside window will sing a series of musical notes. Repeat first
note on xylophone and then each additional note. If you succeed you
get the recording device & a nice fanfare on exiting the building.
Head back across bridge (S) and then West to find glasshouse. Enter
& talk to dino then water flower with can. Cut large trumpet flower
with shears. Head back to carriage & go to Pumicetown.
(vi) Pumicetown again - Back to smithy & melt key. Then pour into
gear mould, cool as before. Click on all components of gramaphone -
base, recording device, gear & trumpet. Give gramaphone to dinos
pulling carriage & a new location appears on the map - Old Ruins. Go
there.
(vii) Old Ruins - find big dino & talk to him. He will give you his
insignia (looks like tusks) & ask you to find his nephew in the
World Beneath. Enter ruins and find hole in wall near back & to the
East. Follow path to stairs going down. Enter. After walking
underground you come out on mountain plateau. Talk to woman & stand
on carpet. Wait until flags stay still for just a moment (in
downward position) & then walk off cliff. Never fear if you have
timed it right you will end up on the back of a flying dino (your
next method of transportation). Fly to Savannah.
(viii) Savannah - talk to dino at entrance to factory. Walk on metal
paths inside factory or just slog across the muck to find entrance
to machine room at rear near far left. Enter & pull levers to get
the same sequence of musical notes as previously done at Waterfall
City. You will head downwards & get a scroll. Exit factory. Fly to
Treetown
(ix) Treetown - To save time wander around & find Fireweed (near
canal - approx. center). Then find moss on tree - it has a yellow
cloud of bees on it. Go to next tree (in front) and click on sap
collecting cup - sap pours out & cloud of bees moves from moss to
cup. Now get moss. Climb ladder into tree and wander around (to the
right) to find big dino. Talk to him & show him all pictures. He has
a cough & sore throat. In front of him is a flask. Click on moss
then on flask (now you can pick it up). Then click fireweed on flask
- cough & sore throat medicine. Clicking the potion on the big dino
then didn't work for me but clicking it on my dino friend did
(weird!!!). The big dino will give you a prism. (Note: to find out
about the description & use of important items like the prism click
them on your little dino friend). Exit & fly to Alpine.
(x) Alpine - It is not necessary but you can go to the nearby hut
and trade any unimportant item for a pick. Climb the mountain but
take care to cross the mountain slides by the ice bridges. Enter
monastery and talk to monk. He will give you a red sunstone. Exit
and for fun slide down the mountain. Fly to desert.
(xi) Desert - Talk to old dino at oasis or far NW of desert where
there are buildings. He wants you to find another dino & bring him
home. Go to far NE to find him and then he will follw you back NW.
Enter building, climb ladder, go E, descend ladder to another beach.
Examine sundial. Put prism on central column of stones. Now click
scroll on you to read it & arrange central stones of sundial
according to the scroll. Click also on SW and SE outer stones to
light them. Decipher wording on scroll 'give your time to another'.
Give timepiece from trunk to old dino and suudenly a hole appears in
the sundial. Descend ladder and enter submarine.
(xii) Sub - remove old used sunstone and replace with new one from
monk. Click on levers to right of sub - cutscene. Interface changes
to arcade sequence now. Hold mouse button down and drag to descend
in sub. Go to left of screen and follow underwater passages
continuously to the W across several screens as far as possible. May
need to move fish, sharks & jellyfish with lever to far left
(electricity) or next lever (smoke). Then ascend in sub (don't ever
exit as you will find yourself back at sundial and will need to
repeat sub sequence again) until you reach surface & a new temple.
Move sub near open doorway & click on doorway. Cutscene follows with
sister & dino's nephew in World Beneath. Then you click on one of
two choices to return to the normal world or stay in Dinotopia. The
latter seems the obvious choice leading to a final cutscene. That's
it folks!!
All in all quite a fun game for a few hours of expensive gameplay
but the interface is a real pain until you get used to it. Many of
the objects & much of the conversation lead nowhere & must have been
added for background. Sound is poor & difficult to distinguish - you
will need to listen carefully. Good fun for junior adventurers -
nothing risque, no violence, no bad language.
(Author unknown)